subconmodo: (H - oh worm?)
The Snatcher ([personal profile] subconmodo) wrote in [community profile] daybreakooc2019-08-13 05:23 pm

Snow in the Summer Plotting Post

Who's ready for some fucked up shit? I CERTAINLY AM.



Here's the overview (taken mainly from the mod writeup with a little elaboration from me)!

By the time the team reaches the town, the frozen-over museum has been turned into a warped facsimile of Vanessa’s manor. Furnishings entirely made of ice house artifacts arranged as if they’re ornaments or trinkets made to display to potential guests, and entire rooms made of ice are starting to surround the museum in a freezing maze.

And the reason for this rapid redecoration? Servants, of course. Not just anyone unfortunate enough to be caught in Vanessa’s initial onslaught, however - she’s seen fit to repurpose anything humanoid in the museum as her puppets, whether it be demonstrative mannequins, suits of armor, or merely anything that she can freeze and command to serve her. These servants will attack anything they see as an intruder - except for Avery, who they’ll attempt to capture or escort to the focal point of the museum, where Vanessa is waiting.

Unlike the frozen victims of the archaeology mission, these servants can speak due to being in close proximity to Vanessa’s magic, though their voices are clearly eerie and unnatural. If listened to without being alerted, they congregate in groups and make small talk as if they’re living people, though the chatter doesn’t hold up well and are actually just Vanessa’s distorted memories of what her servants spoke like centuries ago.

Fortunately, they’re not very good at combat. Unfortunately, Vanessa has the ability to hear them when they alert her, from any distance, and isn’t likely to be happy about anyone disturbing her new sanctuary...or a little too happy, maybe.

Vanessa herself has made the royal exhibit her throne room of sorts, which she inhabits when not stalking around her manor looking for ‘guests’. Driven mad by centuries of isolation and a slow accumulation of power, she cloaks herself in a projection of a terrifyingly large, human-shaped shadow with piercing red eyes. Her real body is somewhere within that darkness, and is the key to either subduing or killing her - but given her array of other powers, that might prove a difficult task.

Her powers are as follows:

Elemental: As displayed by the museum and the ice statues, Vanessa has a terrifying amount of control over ice. She can flash-freeze characters through touch (not instant but very, VERY quick), shape the ice around her into whatever she pleases, and use the ice itself as a weapon to attack and impale opponents.

The closer you get to her, the colder the room becomes, and hypothermia and frostbite are real risks to any who stay too close without protection.

Mental: Centuries of envelopment in dark magic have not done Vanessa any favors. The area around her tends to warp and distort and feel incredibly intense/claustrophobic. Characters might find it hard to think or feel terror/panic welling up within them.

I'm also lumping her speech in here with this category as well. The seers may not have been able to understand Vanessa, but your characters will. Very well. In fact, unless the character has a psychic block, her voice will echo in the characters' heads, clear as day, no matter how tightly they hold their hands over their ears.

I’m leaving Vanessa’s powers vague to give greater freedom with battle tactics and also because this isn’t my plot, but for simplicity’s sake as a suggestion, they’ll be grouped under one of two umbrellas - mental or elemental.

Shadow Projection: daring to enter the shadow projection will not only provide a dangerous temperature drop, but will also cause some degree of sensory deprivation and a sense of being cut off from the outside world. It's also the only place where you'll find her physical form, and a way to neutralize her as a threat.

Feel free to take some liberties with the powers for the sake of battle tactics and an interesting thread/having fun.

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