Nekane Adomaitis (
opheliaafterdeath) wrote in
daybreakooc2019-08-19 09:27 pm
We're Off To Never-Neverland Plotting Post
It's time for some dream exploration!
Come mid-September, Daybreak will be visited by a powerful Fey known as the Sandman. The Sandman is responsible for helping people get a good night's sleep by casting spells to ease them into it. However, due to strange sleeping schedules, people who don't need to sleep and those who think sleep is for the weak, Daybreak has been a black dot on the Fey's radar.
Until now.
What will happen
When the Sandman appears on Daybreak's grounds he will cast a spell powerful enough to render even those who do not need to sleep unconscious. The closer a character is to the Sandman's location, the faster the spell will work on them but eventually it will result in everyone in the school and parts of Soleil falling asleep. As the Sandman means no true malicious intent behind the spell, he will go out of his way to move characters around so they are not in any danger of being hurt while unconscious and no one will have to worry about starving to death as this spell is only meant to last one day. It is the Sandman's hope that everyone having a good night's sleep will motivate them to continue to actually sleep properly!
But he cannot say he intended for a weird side-effect to kick in.
A world of dreams
While characters will be in a deep sleep in reality, unconsciously they will be drawn into a world of dreams. These dreams are of the characters' own making and they will be able to explore their own dream world or the dream worlds of others as they see fit. Much like Yume Nikki, these dream worlds can have a number of layers to them that characters can dive into as they explore. What shape these dream take and how large they are will be left up to players' choice.
There are nightmare sequences. These nightmare sequences may be triggered by touching certain objects or entering certain areas, which will be left up to player decision. While activating a nightmare sequence will not automatically boot a character out of another's dream world, it will cause them to suffer headaches, dizziness and sickness that will grow more intense the more that are activated. Otherwise characters are immune to physical damage that they may 'suffer' in these worlds. It's all just a dream, after all.
Waking up
This spell will last for a full day and once it disappears, characters will all wake up at the same time and probably not in the same spot where they fell asleep. There will also be a message from the Sandman himself on the network, noting the good that sleep does for people hint, hint.
Whether or not the residents of Daybreak take him up on that is up for debate. But hey, isn't it nice to have a good night's sleep?
Come mid-September, Daybreak will be visited by a powerful Fey known as the Sandman. The Sandman is responsible for helping people get a good night's sleep by casting spells to ease them into it. However, due to strange sleeping schedules, people who don't need to sleep and those who think sleep is for the weak, Daybreak has been a black dot on the Fey's radar.
Until now.
What will happen
When the Sandman appears on Daybreak's grounds he will cast a spell powerful enough to render even those who do not need to sleep unconscious. The closer a character is to the Sandman's location, the faster the spell will work on them but eventually it will result in everyone in the school and parts of Soleil falling asleep. As the Sandman means no true malicious intent behind the spell, he will go out of his way to move characters around so they are not in any danger of being hurt while unconscious and no one will have to worry about starving to death as this spell is only meant to last one day. It is the Sandman's hope that everyone having a good night's sleep will motivate them to continue to actually sleep properly!
But he cannot say he intended for a weird side-effect to kick in.
A world of dreams
While characters will be in a deep sleep in reality, unconsciously they will be drawn into a world of dreams. These dreams are of the characters' own making and they will be able to explore their own dream world or the dream worlds of others as they see fit. Much like Yume Nikki, these dream worlds can have a number of layers to them that characters can dive into as they explore. What shape these dream take and how large they are will be left up to players' choice.
There are nightmare sequences. These nightmare sequences may be triggered by touching certain objects or entering certain areas, which will be left up to player decision. While activating a nightmare sequence will not automatically boot a character out of another's dream world, it will cause them to suffer headaches, dizziness and sickness that will grow more intense the more that are activated. Otherwise characters are immune to physical damage that they may 'suffer' in these worlds. It's all just a dream, after all.
Waking up
This spell will last for a full day and once it disappears, characters will all wake up at the same time and probably not in the same spot where they fell asleep. There will also be a message from the Sandman himself on the network, noting the good that sleep does for people hint, hint.
Whether or not the residents of Daybreak take him up on that is up for debate. But hey, isn't it nice to have a good night's sleep?

no subject
What you CAN explore includes:
Bouncy Mushrooms: They're nice and bright and glowy and a blast to play on.
Nooses: These fellows just love to hang around. They'll give you a lift up to the tops of those spooky trees all around you, but you'd be wise not to listen to them. They certainly seem to want you to put them around your neck.
Cursed Paintings: Wow, that's an interesting effect on those paintings, isn't it? It's almost like they're 3-D, but when you look at them from the side, they're completely flat.
Most of the paintings contain faceless individuals in royal regalia, but touching any of the empty paintings will trigger a nightmare sequence, in which you are sucked in and trapped in the painting until some faceless stranger picks you up and tosses you into a fire.
Cherry Bombs: The cherries here grow to be as big as a man's head. They also explode after awhile. Keep an eye on that.
Toilet of Doom: Wandering too deep into the forest and you'll encounter... an outhouse. A possessed outhouse, filled with the collective rage of all the outhouses Avery has tipped in his long, long lifetime. Beware: it WILL attack. And falling to it may just be one of the most embarrassing nightmare sequences you'll face.
Tower and Ballroom: At the center of the forest, you'll find a large, firey tower choked with dark, thorny vines. Upon entering the tower, you are greeted with the sight of a grand, fancy, cheery ballroom in which a masquerade is being held. Before you can go any further, an attendant will hand you a mask, which you are expected to wear as long as you are inside the tower.
Taking the mask off while you are still on the dance floor will trigger a nightmare sequence, in which the guests will fall upon you and attempt to tear you to pieces.
Avery can be found here, though he will only be present until he learns he can go explore everyone else's dream worlds.
A Flighty Guest: What's that odd, puppet-like, corpsey thing hanging out in the sky? Why, the Moon Jumper of course! You're free to sit down and have a chat with him, but it might prove to be more than a little... off-putting. If MJ ends up taking a liking to your character (and you give permission), he may attempt to puppet them about, talk them into joining him in the horizon, or forcefully drag them up himself. Failing to escape ends in a nightmare sequence.