unpocoloco: (Undead)
Héctor ([personal profile] unpocoloco) wrote in [community profile] daybreakooc2019-10-25 02:29 pm

What You Take With You - Mission + Bonus Best&Worst Self Player Plot

As you may have seen here, What You Take With You is a Mission that will be taking place this month that is also part player plot. This plot will have three parts. First will be the mission. Those taking part will have to make a journey to reach the holder of the obsidian mirror. This will be a simple free-for-all threading opportunity.

The second portion will feature Héctor's skeletal family. Characters on the mission will have the opportunity for talking to the keeper of the obsidian mirror, speaking to Héctor's closer circle, or engaging with NPCs of their own making. The key points to note if making an NPC:

-the character must be dead (presumably of some relation to another played character but not necessary)
-the character must have died in the Outlands (preferably not recently)
-they shouldn't be a character that is likely to be apped (for obvious reasons)
-there must be something they are passionate about that would drive them beyond normal limits
-can't be a candle (due to radiance v.s. blight problems)

Should the NPC fall under this criteria, they can be worked into being one of "the family".

The central focus of the mission will still be to collect the mirror. While the skeletons greet with varying degrees of friendliness and distrust (how do they know you're not all hunters or daemons trying to kill them, huh? They may also just have a cranky nature) they're still willing to cooperate-- for the most part. Family comes first and the former investigator that's joined their ranks is standing firm; the family is given a place to stay or means to protect themselves out here in the Outlands or Daybreak doesn't get the mirror and the mission is a failure. Someone among the is keeping the mirror hidden and until their demands are met, that's the way it's going to stay.

The third portion will be a free-for-all event even for those who couldn't or didn't sign up for the mission (Opt-in only, in case it doesn't interest). As the Daybreak team makes their way back out of the Outlands, the mists will ghost over the obsidian mirror, activating it. Anyone who looks at it or any nearby reflecting surface around the school. Doing so sends them into a dark and smokey landscape in which they'll be able to find others affected by the mirror. But it's not all darkness. Under the mirror's power, characters will be greeted by visions of themselves and others-- the best and worst versions of all of you.

These versions may act almost oblivious to characters or taunt and tease them. These versions don't have to explicitly be their real worst and best selves, but perhaps what they personally believe would be the best or worst version of them. They don't even have to be sure whether the vision self is the good or the bad. The mirror may play tricks simply because it can. It may even, rarely, show an image of a possible alternate future or past self that could have been taken on. Characters may be lured in by the visions but they'll be able to escape them and back to the dark landscape by acknowledging a truth about themselves or the other character. They'll be able to escape it entirely at any chosen point with enough acknowledged truths or simply when the magic runs it's course (this can be from an hour to a day or two if you choose).

However, specific to those on the mission, if the promise of protection is not intended to be kept to the Olvidados, they will be entirely unable to leave until their mind is changed or the mirror is broken. This will be a very bad thing.

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