The Watchers of Night (
thewatchers) wrote in
daybreakooc2020-07-29 02:11 pm
Entry tags:
Mark of the Herald Sign Ups -REVISED
In light of concerns, part one of the event is now as written, and will ICly start August 3rd:
The Mark will appear on those who opt-in to the events as before, but the effects will be different.
Those who are marked will fall into a deep sleep, and reports will soon come in from around the world and from human-populated sections of the Outlands that humans with the mark start to fall into a deep sleep. While normally only effecting humans, any non-humans who are in close proximity can end up getting the mark themselves.
The area around the affected will start to warp, essentially creating a rip between the real world and humanity's collective subconscious. Characters who choose to enter this portal will find themselves in a strange, potentially nightmarish dreamscape warped by the mind of the Marked character that formed the portal. Characters must navigate and confront the dreams within to find and free the sleeper. The exact content of the dreams in question and the actions needed to wake them are up to the discretion of the player.
Once awakened the Marked will retain a new power* they possessed in this quasi-dreamscape (About anything except time-travel and unlimited reality warping is fine).
* This power does not need to be useful.
While none of the PCs will be affected by the next step, NPC marked will start sleepwalking towards a mountain that appeared in the Sahara after a sandstorm. and the non-humans that initially scoffed at what appeared to be a human-only issue are now being stricken with the same condition. Player Characters with the Mark will be able to sense where the NPCs are going, but will not feel the compulsion to follow as they're awake.
The Collective Unconsciousness? What should we be doing with that? What should it look like?
Stylistically, what best fits your character's mental state, if you're looking for inspiration, Silent Hill's otherworld, Persona's Palaces and Midnight Channel.
The idea is that the little segment is a symbolic representation of the sleeper, and determined to keep its creator asleep.
EDIT For those who want the option, multiple people can share the same dream.
The Mark will appear on those who opt-in to the events as before, but the effects will be different.
Those who are marked will fall into a deep sleep, and reports will soon come in from around the world and from human-populated sections of the Outlands that humans with the mark start to fall into a deep sleep. While normally only effecting humans, any non-humans who are in close proximity can end up getting the mark themselves.
The area around the affected will start to warp, essentially creating a rip between the real world and humanity's collective subconscious. Characters who choose to enter this portal will find themselves in a strange, potentially nightmarish dreamscape warped by the mind of the Marked character that formed the portal. Characters must navigate and confront the dreams within to find and free the sleeper. The exact content of the dreams in question and the actions needed to wake them are up to the discretion of the player.
Once awakened the Marked will retain a new power* they possessed in this quasi-dreamscape (About anything except time-travel and unlimited reality warping is fine).
* This power does not need to be useful.
While none of the PCs will be affected by the next step, NPC marked will start sleepwalking towards a mountain that appeared in the Sahara after a sandstorm. and the non-humans that initially scoffed at what appeared to be a human-only issue are now being stricken with the same condition. Player Characters with the Mark will be able to sense where the NPCs are going, but will not feel the compulsion to follow as they're awake.
The Collective Unconsciousness? What should we be doing with that? What should it look like?
Stylistically, what best fits your character's mental state, if you're looking for inspiration, Silent Hill's otherworld, Persona's Palaces and Midnight Channel.
The idea is that the little segment is a symbolic representation of the sleeper, and determined to keep its creator asleep.
EDIT For those who want the option, multiple people can share the same dream.

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Puella: About a year ago she had some pretty weird dreams because she accidentally inhaled a some of dead person's memories (it's...a long story). Although these actually turned out to be helpful because it lead to her finding the Time Rift.
What she also found out by going into Time Rift is that she is a descendant of a group of rune-based hunters that got completely decimated by those after their Time Piece to get in their clubhouse. (Also purely out of spite. They were growing way too fast in power and some part of the Outlands did not like that)
What Puella's dreamscape is going to end up being is a mix between the past memories she had, but also her current pursuit of looking for any Time Pieces that might still remain. All the while, there is a feeling of dread and something lurking just behind the shadows. A very old, otherworldly enemy that Puella has no idea about, although it most certainly doesn't want her alive.
Knight: Presumably if they get a mark from someone else, basically everyone's favorite Hollow Knight location of suffering. White Pal--no it's the Abyss. The place where they originated from but also where they and hundreds of thousands (and that might still be a generous number) of their siblings were thrown back in and left to die.
It's not a fun place.
Neither of these should have very explicit content warnings, although one of them does basically involve a very large charnel pit for bug babies, so uh...
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Please no dying.
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