Rex Arany (
heromedal) wrote in
daybreakooc2019-07-06 09:32 pm
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Memory Share Plotting Post
It's player plot time, baby!
As some of you may know Rex has recently cracked how to create life in the form of his Phantoms, artificial spiritual entities which he largely bases on existing people. You can find out more here!
In an attempt to gather more data to produce more and better Phantoms, sometime mid-July Rex will try casting a spell that will let him duplicate memories and when testing it on one person...
It won't work right! Big shocker!
What Will Happen
There'll be a white noise like sound for a few seconds, and suddenly everyone affected is releasing copies of their memories as floating, colour coded, immaterial marble sized orbs that if touched, cause the toucher to experience the memory and then disappear. This means each memory can be shared only once. They float around and actively attempt to latch onto people.
In an attempt to prevent it from being connected to him, about six hours after the event, Rex will be releasing an original model Phantom, named Mysterious Mischief Maker - Waggery, that will take on an impish trickster form and personality, going around gathering up as many memory orbs as it can while making cryptic comments about being responsible. If allowed to go about his merry way, Waggery will be done cleaning up in about three days.
There's not much to connect it to Rex on a surface level, being bizarre magic never before seen, but character actions and deductions can change everything so if you have alternative ideas for a conclusion feel free to put them below! It's entirely possible he won't have the chance to let out Waggery at all.
How the Memory Share Works
The spell is not working as intended, so its results are inconsistent- not everyone will hear the white noise and to those that do it will sound like it's coming from right beside them. When it stops, the spell works its magic. The orbs exit the body at high velocity, scattering them far and wide and in random trajectories. Once they slow down, they float around and slowly drift towards the closest entity capable of housing their memory. Memories are not lost when an orb is created- it is a copy and is experienced from the original person's perspective. The memory is experienced in real time, with the person going through it frozen in place. Conventional physical means cannot interact with the orbs, they pass through most matter, but just about any magic can be used to manipulate them. Destroying an orb with magic causes a jumbled mess of sensations from the memory to those in the vicinity.
They come in a variety of colours. Suggest more below if you like- claim a colour and an emotional connection first and everyone else has to use it!
Gold- Pure bliss. A life-changingly positive perfect moment.
Black- Absolute horror. A life-changingly negative traumatic moment.
Red- A memory of anger.
Blue- A memory of sadness
Yellow- A memory of fear.
Green- A moment of joy.
Grey- Neutral.
Pink- Love
Orange- Regret
Purple- Pride
Etc.
Aside from the colour, no other indication of the orb's contents is given unless it's experienced.
Waggery's deal
Waggery takes the form of a child-sized humanoid dressed in rags with a vaguely skull-like cloth mask and a backpack that looks a little like a lil' skeleton is being given a piggyback ride. Waggery has no offensive options beyond slapping people with the strength of a child but is a highly mobile flyer and has a few tricks to slow pursuers down or help him slip away. Waggery has been programmed to escape attempts to catch him rather than fight, gather as many orbs as it can find and to maintain the illusion he's some weird magical trickster, play the occasional prank on people. Waggery can also do a small, one person version of the memory spell, just in case he has to "prove" it was him. Waggery is not designed for combat, so pretty much anyone who can catch him can destroy him if they're inclined. To magical senses, he'll probably be identifiable as a spiritual being of some kind but what exactly is impossible to discern, being something brand new not seen in the supernatural world before.
What's next?
This plot is meant, but not guaranteed, to lead into another one later on where Rex tries another mass Phantom production method resulting in copies of people that match their self-perception start turning up.
Rex won't be snooping into Waggery's stolen memory orbs (if he gets away with any) unless you have an interesting suggestion about that.
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-that time she got buried alive
-the time her familiar, Althea, died
-past absurd criminal shenanigans
-one or more of her particularly weird ex-girlfriends
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Because let's be honest, Jail has absolutely no problem going "oh, I was there doing crime :D", but Ekkehardt being there- and in disguise- raises a lot more questions. Any particular fun details you'd like to throw in? Exactly who he was there to kill or what she was there to steal, stuff like that.
Also, do you want to just stick to that memory, or have them run across anything else? Because on one hand, it might be fun for them to see Interesting Backstory Details, but on the other hand I don't want to overdo it or anything.
If he sees some of her childhood, it might answer a few of his questions about why Jasmine was like she was...no subject
Also yeah sure I'd love for them to trade childhood memories, tbh. I don't think they did much with each other during the kidplot so this would be a good time for them to both have a "Ah, that explains a lot" sort of realisation.
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(Ekkehardt might be a good choice for revealing some of the daemon-fighting stuff she did, too- get him aware of the Hand's bullshit by making him wonder 'wait, why was an eleven-year-old fighting monsters with one familiar and no other support'.)
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Ramona would be exactly Jail's type- a highly competent good-hearted woman with an interesting sense of humor. I could definitely see them having had a fling in the past.
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but timeline things make it a wonky, since Ramona is older (34ish now) and didn't date too much while she was raising Maverick, but 14 years ago, Jail was like 12, so...uh... very brief fling ~4 years ago...? does that work out at all with Jail's history...
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...To be honest, if it's in-character for Ramona at all, a flat-out one-night stand would be completely plausible for Jail. Met, flirted, had a nice night, went their separate ways with no regrets- she's had plenty of those sort of dates. She doesn't know her name because she just. Never actually learned it.
(Maverick: YOU DATED MY MOM?!
Jail: Uhhhh, well... define "dating".)
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still me
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At least he'll finally know why she looked so bothered by it?
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