kano (
suddenlybees) wrote in
daybreakooc2019-04-22 09:23 pm
Player Plot (Kagerou): OOC Sign-ups and Plotting
Hihi, Cardori here bringing you a Kagerou-inspired player plot that basically goes to show that Contracts and Daemon summoning are BAD, don't do it, friends. This event is split into two sides, which I will unimaginatively refer to as Side A (Kagerou) and Side B (Daybreak). ICly, this plot will take place towards the latter half of May (20- 23-???) and is expected to last at most two or three days, while OOCly, the log will go up at the beginning of May to give ample time for playing. Please let me know if any days will or will not work for you!
Background
Kano has unfortunately taken an interest in daemon summoning, and in the process of """research""" inadvertently summons the daemon Saeru. Saeru is a member of a group of snake daemons who are trapped in the Outlands and can only escape by one of two ways: 1) a summoning, or 2) by inhabiting the body of a person who has died or has a near death experience, whose mind is temporarily frozen and thus susceptible to possession. In this initial summoning, Saeru overpowers Kano and a nearby NPC (who I will be playing), and possesses the NPC. In this NPC's body, Saeru infiltrates Daybreak with the intent to kill as many people as possible in order to create vessels the other snakes can inhabit. Saeru specifically kills people in pairs, and here is where the two sides come in--
Side A
One half of the pair who is attacked will be pulled to the Outlands in an area called the Kagerou Daze. This area manifests as a reflection of either the person's death or their fears. (e.g. Kido dies in a house fire and finds herself trapped in a burning room full of stairs leading up to doors with no exits (death); Kano finds himself in an unfamiliar city completely devoid of people, light, sight, or sound (fear))
Characters trapped in the Kagerou Daze must figure out how to escape, with their environment hindering their exit. (e.g. Kido having to find the door containing the exit amongst the heat and smog; Kano having to navigate the streets without sight or sound)
Players are free to create their own worlds and puzzles, or I can write them up and play DM! While everybody's "world" is different, the Kazerou Daze is one continuous place and characters may meet up in each other's "world" and help each other escape, although only the person whose "world" it is can leave through the exit of their "world." Upon escaping the Kagerou Daze, the character will find on their person a round, iridescent stone. Hold onto that for a sec--
Side B
The other half of the pair remain at Daybreak, temporarily possessed by a snake daemon. These characters will remember dying along with their partner, but will have short term amnesia spanning the 5-10 minutes after the attack. They will not necessarily feel any different from the possession, though others sensitive to daemons might and the daemons who possess these characters remain dormant, for the most part. It's a benign, helpful, barely noticeable relationship. Like gut flora. In exchanged for being housed, the daemon grants the character a power that relates to a wish. (e.g. Momo is overshadowed by her genius older brother and gains the ability to draw people's attention to her; Seto wants to understand people better and gains the ability to read people's minds; Kano wishes to hide the physical evidence of abuse and gains the ability to disguise himself)
Meanwhile, Saeru goes in for round two: their intent this time is to target the possessed characters and kill them permanently, with the goal of absorbing the corresponding snakes' powers. Unlike the others, Saeru does not believe in symbiosis. Obviously, this will quickly attract a lot of attention, but also several things to keep in mind:
1) Saeru possesses the body of an innocent student, with the threat of harming this student in a hostage situation.
2) If Saeru is eliminated too quickly, there will be little to no lead on what happened to the Side A characters, so maybe find a way to make Saeru talk!
3) The NPC's wish Saeru granted as their power is incredible physical strength and endurance, so it'll be a tough battle if you really want to go for it.
Aftermath
How Saeru will be dealt with will be up to Side B characters! The NPC's fate is also in your hands... Side A characters who successfully escape and meet up with their partnered Side B characters will find that the stone grows hot the closer they are. When both characters touch the stone at the same time... I'll leave you this cliffhanger until the log goes up.
The other snake daemons may hang around a couple days longer, but honestly... bad idea... At the end of the month, they will either be eliminated or leave on their own accord, and the powers granted by them will also disappear.
Background
Kano has unfortunately taken an interest in daemon summoning, and in the process of """research""" inadvertently summons the daemon Saeru. Saeru is a member of a group of snake daemons who are trapped in the Outlands and can only escape by one of two ways: 1) a summoning, or 2) by inhabiting the body of a person who has died or has a near death experience, whose mind is temporarily frozen and thus susceptible to possession. In this initial summoning, Saeru overpowers Kano and a nearby NPC (who I will be playing), and possesses the NPC. In this NPC's body, Saeru infiltrates Daybreak with the intent to kill as many people as possible in order to create vessels the other snakes can inhabit. Saeru specifically kills people in pairs, and here is where the two sides come in--
Side A
One half of the pair who is attacked will be pulled to the Outlands in an area called the Kagerou Daze. This area manifests as a reflection of either the person's death or their fears. (e.g. Kido dies in a house fire and finds herself trapped in a burning room full of stairs leading up to doors with no exits (death); Kano finds himself in an unfamiliar city completely devoid of people, light, sight, or sound (fear))
Characters trapped in the Kagerou Daze must figure out how to escape, with their environment hindering their exit. (e.g. Kido having to find the door containing the exit amongst the heat and smog; Kano having to navigate the streets without sight or sound)
Players are free to create their own worlds and puzzles, or I can write them up and play DM! While everybody's "world" is different, the Kazerou Daze is one continuous place and characters may meet up in each other's "world" and help each other escape, although only the person whose "world" it is can leave through the exit of their "world." Upon escaping the Kagerou Daze, the character will find on their person a round, iridescent stone. Hold onto that for a sec--
Side B
The other half of the pair remain at Daybreak, temporarily possessed by a snake daemon. These characters will remember dying along with their partner, but will have short term amnesia spanning the 5-10 minutes after the attack. They will not necessarily feel any different from the possession, though others sensitive to daemons might and the daemons who possess these characters remain dormant, for the most part. It's a benign, helpful, barely noticeable relationship. Like gut flora. In exchanged for being housed, the daemon grants the character a power that relates to a wish. (e.g. Momo is overshadowed by her genius older brother and gains the ability to draw people's attention to her; Seto wants to understand people better and gains the ability to read people's minds; Kano wishes to hide the physical evidence of abuse and gains the ability to disguise himself)
Meanwhile, Saeru goes in for round two: their intent this time is to target the possessed characters and kill them permanently, with the goal of absorbing the corresponding snakes' powers. Unlike the others, Saeru does not believe in symbiosis. Obviously, this will quickly attract a lot of attention, but also several things to keep in mind:
1) Saeru possesses the body of an innocent student, with the threat of harming this student in a hostage situation.
2) If Saeru is eliminated too quickly, there will be little to no lead on what happened to the Side A characters, so maybe find a way to make Saeru talk!
3) The NPC's wish Saeru granted as their power is incredible physical strength and endurance, so it'll be a tough battle if you really want to go for it.
Aftermath
How Saeru will be dealt with will be up to Side B characters! The NPC's fate is also in your hands... Side A characters who successfully escape and meet up with their partnered Side B characters will find that the stone grows hot the closer they are. When both characters touch the stone at the same time... I'll leave you this cliffhanger until the log goes up.
The other snake daemons may hang around a couple days longer, but honestly... bad idea... At the end of the month, they will either be eliminated or leave on their own accord, and the powers granted by them will also disappear.

QUESTIONS
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Normally this ability is abused by her sprites- but if something else got in their way they wouldn't be able to shove the 'new tenant' out, as they're not very strong (and for that matter aren't used to having competition)
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(Jail's usual tactic of choice in fights involves smoke bombs with sleeping gas, so it'd be relevant if she ends up participating in that part of the plot.)
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also you should probably know that Michael's likely to be kinda furious at Kano after this
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Also..... Yeah.......... Somebody needs to be furious at Kano and Michael is the right person, he might actually listen, maybe
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Re: QUESTIONS
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SIDE A
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Death: initial summoning, killed by Saeru
Fear: emptiness, darkness, loss of sensation, conscious nonexistence... Wist was basically his worst nightmare lmfao
World: it's me
Partner: NPC!!!
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Death: Killed by Saeru at some point in their rampage - or mostly killed, anyways
Fear: Vampires (ahahaha), loneliness, fire, hunters
World: I'll figure it out!
Partner: Random! Unless anyone really wants to see Adelaide die.
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Death: Killed by Saeru during the first murder spree
Fear: Losing his loved ones (death, abandonment, etc), being a burden/causing people around him pain, whatever demonic shit is going on with him
World: I would love an Ori-designed hellscape
Partner: Nana!
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Death: Sought out Saeru specifically to pick a fight and got torn out of his physical body
Fear: Loneliness, oblivion, death specifically because signing up with humanity was a stupid plan
World: I can run it!
Partner: idk, random or NPC is fine
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wip, letter of intent
Death: ???? probably will just be the first rampage, maybe while he debates whether or not to heal someone because cooties, gross.
Fear: dead bodies, being useless/without defenses, being unwanted, cold, vampires, not being understood, paralysis.
World: idk yet but I have preliminary thoughts on his labyrinth design, so..........
Partner: random or
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Death: Fighting snek, getting impaled to a wall I guess
Fear: Being alone and forgotten, especially by her family
World: Empty streets from her home, where shadows seem to pass from places to place, but she only has a vague idea of who they might be. She tries to call out to them, but she can't make a sound. Obviously, I've got a good idea of what I want, so I'll be running it ♥
Partner: Héctor
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Death: Killed during the first rampage.
Fear: Having his secrets exposed, being unwanted, Shido realizing his real intentions, being cornered by rabid fans, feeling trapped/helpless, the Reaper
World: I'll take care of it~
Partner: Random or NPC is fine.
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SIDE B
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Death: N/A, due to Possession Susceptibility- she'll be near to her partner's death enough to witness it however.
Wish: To be able to know Who (among humans) can be Trusted
Power: The power to draw loyalty and protection from others, to the point of commanding their actions. (For the sake of OOC fairness, I'd say this power can be resisted due to Reira herself not being too keen on 'giving orders')
Partner: RANDOMIZE ME or go NPC if necessary
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Death: He probably gets killed trying to fight Saeru, oops.
Wish: To be able to fully use the Crystal's power.
Power: The Crystal grants people all sorts of fancy powers, but the one Noctis lacks is mainly the one to generate shields/barriers, so he'll be able to create little bubble shields around himself to protect him from attack.
Partner: Random!
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Death: Killed by Saeru in the first murder spree!
Wish: To never be alone again.
Power: Nana can teleport herself to other people. It works better the more she cares about someone; strangers, she has to be pretty close, but close CR, she can basically do it from across campus or even in Soleil.
Partner: Yuya!
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Death: SNAKE SURPRISE, specifically will need some kind of anti-undead weapon (needle of condensed radiance? anti-undead gun-thing?) but a basic stab that doesn't kill him to start with.
Wish: To get back all he's lost.
Power: The power to see the past and memories surrounding various objects, e.x. holding a wedding ring would let him see the wedding, moments it was worn, etc.
Partner: Imelda Rivera
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MISC
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