unpocoloco: (Undead)
Héctor ([personal profile] unpocoloco) wrote in [community profile] daybreakooc2019-10-25 02:29 pm

What You Take With You - Mission + Bonus Best&Worst Self Player Plot

As you may have seen here, What You Take With You is a Mission that will be taking place this month that is also part player plot. This plot will have three parts. First will be the mission. Those taking part will have to make a journey to reach the holder of the obsidian mirror. This will be a simple free-for-all threading opportunity.

The second portion will feature Héctor's skeletal family. Characters on the mission will have the opportunity for talking to the keeper of the obsidian mirror, speaking to Héctor's closer circle, or engaging with NPCs of their own making. The key points to note if making an NPC:

-the character must be dead (presumably of some relation to another played character but not necessary)
-the character must have died in the Outlands (preferably not recently)
-they shouldn't be a character that is likely to be apped (for obvious reasons)
-there must be something they are passionate about that would drive them beyond normal limits
-can't be a candle (due to radiance v.s. blight problems)

Should the NPC fall under this criteria, they can be worked into being one of "the family".

The central focus of the mission will still be to collect the mirror. While the skeletons greet with varying degrees of friendliness and distrust (how do they know you're not all hunters or daemons trying to kill them, huh? They may also just have a cranky nature) they're still willing to cooperate-- for the most part. Family comes first and the former investigator that's joined their ranks is standing firm; the family is given a place to stay or means to protect themselves out here in the Outlands or Daybreak doesn't get the mirror and the mission is a failure. Someone among the is keeping the mirror hidden and until their demands are met, that's the way it's going to stay.

The third portion will be a free-for-all event even for those who couldn't or didn't sign up for the mission (Opt-in only, in case it doesn't interest). As the Daybreak team makes their way back out of the Outlands, the mists will ghost over the obsidian mirror, activating it. Anyone who looks at it or any nearby reflecting surface around the school. Doing so sends them into a dark and smokey landscape in which they'll be able to find others affected by the mirror. But it's not all darkness. Under the mirror's power, characters will be greeted by visions of themselves and others-- the best and worst versions of all of you.

These versions may act almost oblivious to characters or taunt and tease them. These versions don't have to explicitly be their real worst and best selves, but perhaps what they personally believe would be the best or worst version of them. They don't even have to be sure whether the vision self is the good or the bad. The mirror may play tricks simply because it can. It may even, rarely, show an image of a possible alternate future or past self that could have been taken on. Characters may be lured in by the visions but they'll be able to escape them and back to the dark landscape by acknowledging a truth about themselves or the other character. They'll be able to escape it entirely at any chosen point with enough acknowledged truths or simply when the magic runs it's course (this can be from an hour to a day or two if you choose).

However, specific to those on the mission, if the promise of protection is not intended to be kept to the Olvidados, they will be entirely unable to leave until their mind is changed or the mirror is broken. This will be a very bad thing.
inkedspell: (022)

[personal profile] inkedspell 2019-11-04 01:48 am (UTC)(link)
Player Name: Kathrine
Played Characters in Game: Sarona Gayle/[personal profile] inkedspell, Seiji Date/[personal profile] heartofasamurai, Hazel Mire/[personal profile] preppedandloaded
Skeleton NPC: Delilah "Lilah" Gayle
What journal will you be using?: [personal profile] dawnofthenpcs
Does the NPC have any other relation to a played character?: Delilah is Sarona's great-grandmother who went missing in the late 1950s.
General Character Details: Her clothing is worn down, torn and mended many times, but you can tell, at one time, it would have been very fine and very expensive material. She's tall for a woman at 5'9", and imposing in stature, with broad shoulders and thick black hair with a few greying streaks. Doesn't look older than her early 40s. Someone who doesn't care what people think about her appearance but takes a little bit of time to make sure she's presentable enough for herself. She walks with a limp, but keeps straight posture and uses a hand-crafted cane that is covered in runes.

Lilah Gayle comes across as someone of intelligence and arrogance having been a rune and inscription expert when she was alive (not that she got much credit for it at the time). She was never poor growing up and married a man who was even more well-off, only for his family to cut her and her children off after he died and refusing to give them any assistance. Her own family had already decided they provided enough, by getting her married to a wealthy man in the first place, and were ready to do the same thing again, if she allowed it. Instead, she took the large insurance payment she received for her husband's death and grew it through investments and business choices into millions of dollars. But she had never wanted to be a parent, preferring knowledge and exploration, so as soon as she had the chance, she began leaving her children to the nannies and boarding schools she chose for them (perfect to hopefully get them the prestige needed for The Runesmith Guild just to show up her husband's family) and traveling the world. It was what she and her husband had always wanted to do when the kids got older, but why wait? Why not do it as soon as they were old enough to go to school?

She died lost in the Outlands on one of her international expeditions. The charter plane she was traveling in became lost in a storm and crash landed in the Outlands through the mists. She managed to survive for a couple weeks or so in the Outlands until an infection in her injured leg finally killed her. She is not an easy woman to get along with, but over the time she's been in the Outlands she's softened just a bit. Only a little, as even in her undeath she survives out of spite and self-determination, but enough that she knows how to work with people and has some regrets about the things she took for granted in life. Not that she'd admit that to just anyone.

(And she doesn't know that after she disappeared her husband's family swooped in to "manage the children" and rushed to have her declared dead. All the money would slip right into their own bank accounts.)